
Staging
- Rarity - Afflatus - DMG Type
- Class Type (DPS/Support)
- Incantations - Ultimates
- Psychtubes - Additional stuffs
- Insight - Euphoria - Portray - Inheritance
- Character Traits - Lore - Identity
- Farming Guide
- Game Mechanics and run down of terms
Tennant - Used as the filled out example sheet.
A Series of Dusks
Team Comp OP Dikke - Vilas - Lilya - Balloon Party Sonetto - Tooth Faith - Tennant - Bkorn
Farming Guide
Damage Calculations
Damage Calculation in Reverse: 1999 • Reverse: 1999 Theorized Formula- Total Damage dealt =
[ATK – Enemy DEF * (1 – Penetration Rate) * (1 – DEF Reduction)] * [CDMG – Enemy CDEF] * [1 + DMG Bonus + DMG Boost – Enemy DMG Reduction] * [1 + Incantation or Ultimate Mod] * Skill Modifier * Afflatus Bonus
- Takeaway - All are important but manipulating enemy DEF is huge.
Game Mechanics
Afflatus
The Afflatus system acts similar to elements or types in other games. Characters and enemies will have a set Afflatus which determines who they are strong and weak against.
- “Deals 30% more DMG against enemies with a weaker Afflatus”
- Always have a DPS character who’s Afflatus is strong against the Boss.
Name | Strong | Weak |
---|---|---|
🟫Mineral | 🟥Beast | 🟦Star |
🟥Beast | 🟩Plant | 🟫Mineral |
🟩Plant | 🟦Star | 🟥Beast |
🟦Star | 🟫Mineral | 🟩Plant |
🟪Spirit | 🟨Intelligence | 🟨Intelligence |
🟨Intelligence | 🟪Spirit | 🟪Spirit |
Moxi
Moxi is generated by manipulating Incantations. As characters perform actions they produce Moxi, upon reaching 5 the character will then be able to use an Ultimate on the next round if they start the round with 5.
- Moving, Combining, and Casting incantations generates Moxi.
Critical
Critical Technique - Flat value to convey cumulative Critical aptitude. Critical Rate - Chance to critically hit. Critical Resist Rate - Chance to avoid being critically hit. Critical DMG - % of damage and heal the crit is increased by. Critical DEF - Reduces the damage taken from a critical hit.
Normal DMG - Shown as white damage. Critical DMG - Shown as white damage with a pattern and cloud icon. Normal + Bonus - Shown as red damage with an up arrow. This is normal damage plus afflatus advantage. Critical + Bonus - Shown as bright red damage with pattern, cloud icon and triangle. This is critical damage plus afflatus advantage. Genesis Damage - Shown as blue damage with a sword icon. True damage.
Misc Stats
DMG Bonus - % Increase to DMG when attacking. DMG Taken Reduction - Reduces DMG taken. Incantation Might - % Increases damage dealt by Incantations. Ultimate Might - % Increases damage dealt by Ultimate. DMG Heal - When a round starts, recover HP based on DMG taken last round. Leech Rate - After attacking, part of the DMG is converted to recover HP. Healing Done - Increases healing done. Penetration Rate - Ignores the respective DEF state based on DMG type dealt.
Genesis DMG
Genesis Damage is considered True DMG, which means it cannot be reduced or otherwise altered. Shown as blue damage with a sword icon.
Characters
TABLE without id
file.link AS Name, Rarity, Afflatus, DMG
FROM "R99/Characters"
SORT DMG ASC
SORT Afflatus ASC
SORT Rarity DESC